If same fire resistance armor is used at Evil Electro Worm, Armor Flask increases armor strength but the extra boost needed to protect player against heavy electro attack is not available. If the armor used is fire resistance and you take the Armor Flask it increases armor strength and with its fire resistances, good for Dragon Queen. Light Damage is strong against Dark Damage and vulnerable to Dark Damage Light Damage is derived from Sun Diamond. Dark Damage is strong against Light Damage and vulnerable to Light Damage Water Damage is strong against Fire Damage and weak against Electro Damage Water Damage is derived from Sea Sapphire. Fire Damage is strong against Earth Damage and weak against Water Damage Electro Damage is strong against Water Damage and weak against Earth Damage Electro Damage is derived from Electro Quartz. Earth Damage is strong against Electro Damage and weak against Fire Damage Earth Damage is derived from Verdant Emerald. Armor is to protect and/or aid weapon in damage done. Thanks in advance for the helpful insights of this very friendly community!ĮDIT: I just realized that the magic damage protection flask only reduces spell damage by 20% as opposed to the element-specific potions, which reduce dmg by 30%, but the question of "what is spell damage" still remains. I wish the descriptions (or the info on the official wiki site) were more specific. all forms of "magic" or "spell" damage? If so, it seems redundant to have resistance flasks for a single type (ex: Light Damage Protection) when I can use a general purpose damage protection potion to get the same effect. What qualifies as "magic damage" (which the wiki description refers to as "spell damage")? Aren't lightning, ice, light, dark, etc. The other potion I've never been clear on is the Magic Damage Protection Flask. If the end result is the same, it seems to make more sense to just keep armor flasks on hand instead of having to stock your backpack with element-specific potions for certain enemies. So is this just as effective for example, as using an Electro Damage Flask (-30% electro damage) when battling the electro worm? They also both have the same mana cost, and duration of 2 minutes. First, is a specific elemental protection potion any better than simply using an Armor Flask? The armor potion provides +30% armor. But there are a few that I have questions about. All overlord jobs have a priority of 4 and the subject cannot lower or raise the job's priority.Most of the potions in this game are very self-explanatory.not much room for interpretation. Overlord jobs are generated by Overlord holdings and can be used by both individualist and Gestalt Consciousness subjects. Rogue Servitor empires have a special stratum and job for organic pops. Menial Drone jobs are generally equivalent to Worker stratum jobs from regular empires. Unlike individualist empires, drones demote immediately. Gestalt Consciousness empires have only two main strata, Menial Drones and Complex Drones. These relatively privileged slaves keep their less fortunate brethren in line. Generated by the capital and Overseer Residences buildings Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running. Generated automatically for Pops that can't find a job Servants perform various menial domestic tasks and household work for their masters. Generated automatically for pops that can't find a job They have but one purpose: to become food for their betters. Their organic energy will be absorbed, until they expire. Slave jobs can only be worked by pops belonging to a species that is enslaved. This stratum is also used by slaves of Gestalt Consciousness empires. Space-Time Anomaly Researcher/Space-Time Anomaly DroneĬulture Workers and Death Chroniclers gain other effects depending on the empire's governing ethics:įor Worker jobs, new pops will always take the job from a current pop if the new pop's weight is higher. Dimensional Portal Researcher/Dimensional Portal Drone.None (Synapse Drones are classified as Administrators) Livestock, Grid Amalgamated, and purge jobs will benefit from the corresponding building (such as Mineral Purification Plants for lithoid livestock, lithoid processing, or lithoid forced labor), but are not otherwise considered to be e.g. This doesn't apply to just the specific Miner job, but to all jobs in the Miner jobs category, including but not limited to Scrap Miners and Cave Cleaners. For example, Mineral Purification Plants add +1 Mineral output to Miners. Additive modifiers do not apply to sub-categories but multiplicative ones do. This allows modifiers to apply to multiple job types. Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs.
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